Mix ridiculous items into accidental synergies and unleash them on your mates! Last one standing wins. Simple... right?

Items drift in as bubbles. Get there first.

Hold three. Set them off together and they react.

One hit and a pilot is out. The arena wants you too.

Be the last ship flying and the round is yours.

A new arena drops in. Same grudges.
First to five rounds takes the match. Then the rematch.
Press a button to join, press PARTY! to play. A newcomer can win their first round.
A chemistry lab on steroids, with your mates as the test subjects. Eighteen items, and any two make something neither does alone.






Nine arenas in the alpha today, sixteen at launch. Every arena has its own hazard and several layouts, so no rematch plays the same.

Drifting rocks, and a screen that wraps round.

A jeep tears through and the fence goes live.

A waterfall drags everything downstream.

Gates slam shut. Don't be on the wrong side.

Two conveyor belts run opposite ways, boxes and all.

Pistons slam down, and the items sit right under them.

Bumpers fire ships across the table.

A new maze every round, items in the dead ends.

The floor melts tile by tile. Don't be standing there.
One life each. The last ship flying takes the round, a new arena drops in, and the first to five rounds wins the match. Shake-Up cards keep it close.
Back in the moment you go down. Rack up knockouts before time runs out. Most knockouts wins.
Why nobody stops at one match.

Pull ahead and the game deals a Shake-Up at the end of the round: a curse for the leader, a boost for whoever's behind, a house rule for everyone. A roulette picks one. You play one more round just to see what it does.

Win the match and you wear the crown into the rematch. Get knocked out and it flies off in a burst of gold. Everyone knows who to aim at.

Absolute chaos. A rare golden bubble and a rubber duck nobody trusts. Made for the moments people clip on Twitch and TikTok livestreams.
The couch brawlers that built the genre, and the friend-group games that broke out this year.
$4.99 · physics brawling for four
$9.99 · abilities that combine
$14.99 · couch first, led by Switch
$12.99 · sabotage with items
$7.99 · two developers, couch and online
$9.99 · mayhem with friends
Couch and online. Our inspirations sold on one screen; the recent hits sold online. Party Ships does both.
Chemistry, not a list. Their power-ups stack. Ours react with each other.
Priced to share. $14.99, alongside Boomerang Fu and Ultimate Chicken Horse.
Made to last. 16 arenas and six modes at launch, then free updates.
Sources: Forbes (2025); Cranky Watermelon (June 2024); Raijin and SteamSpy estimates; GamesRadar+ (30 March 2026); the Machine Party developers (12 August 2026); GameDiscoverCo (28 April 2026). Downloads are not paid sales. Prices from Steam, October 2026.
Party games grow on creators. Party Ships is built to make the moments they post.
One screen, four pilots, one-hit knockouts. A viewer gets a clip in three seconds, with the sound off.
Every streamer finds a moment that is theirs alone, and every comment section argues about the best one.
A round runs about a minute. A whole story fits in a Short, a Reel or a TikTok without an edit.
Modifiers that flip the match between rounds: a curse on the leader or a boost for whoever's behind. Chat will have opinions.
Online play at launch lets creators bring their community into the arena, and viewers buy in to join.
Rewards for finding combinations and surviving each arena: a checklist of chaos to chase and share.
Every friend group has one: the person who picks the game, sends the invite and talks everyone else into buying it.
Why them first: win the Organiser and you sell four copies, not one.
Housemates, couples and siblings who own Smash Bros. or Bopl Battle and want the next game for when people come over.
All ages. Nothing to read, no blood, no chat, and the youngest can take a round off the oldest.
Twelve months from signing. Dates assume a deal by December 2026. Online play launches peer-to-peer: friends connect to each other directly. Console ports are led by our publishing partner, on their schedule.
Lil Indie Games is two brothers from Melbourne. We grew up around one television, shouting, and we make games that put people back in the same room.

Breaks the physics, then makes it better.

Draws everything you see. Yes, even the duck.
Everything is made in-house: design, code, art, music and sound.
The game is playable right now. Grab a pad and come and play: for the demo, a session with us or anything else, get in touch.