Party Ships
LOCAL MULTIPLAYER
2-4 PLAYERS

Local Multiplayer Arena Brawler  |  PC  |  Unity

▶  Play the Build
FILE — 01 / 10
// IN ACTION

PARTY SHIPS
GAMEPLAY

FILE — 02 / 10
// THE PITCH

BRAWL YOUR MATES
WITH SMART PLAYS AND STUPID ITEMS

"Victory goes to the player who times their abilities best, not always the one with the fastest reflexes."

THE PROBLEM

Party brawlers either require too much skill (alienating casuals) or are too random (frustrating everyone).

OUR SOLUTION

Combat depth through item timing, not pure mechanical skill. Everyone can play. Smart plays win.

Core Design: Items over aim. Readable action. Shareable moments. Zero friction pickup.

FILE — 03 / 10
// THE GAME
// AT A GLANCE

ITEM-DRIVEN
PARTY BRAWLER

The quick-round spaceship brawler where chaos comes from choices, and a little bit of luck.

Players pilot spacecraft through a wraparound arena, collecting and deploying 30+ unique modules to outmaneuver and eliminate their friends.

  • 3 Module Slots: Strategic loadout choices
  • Screen Wrapping: Asteroids-style spatial play
  • One-Hit Kills: High stakes, fast respawns
  • Physics-Based: Satisfying drift and momentum
  • Pure Accessibility: No barriers, fun for everyone
CORE LOOP
GRAB ITEMS
FIGHT
SURVIVE
GAMEPLAY / ALPHA
> LIVE CAPTURE · 4-PLAYER FREE-FOR-ALL · ALPHA BUILD
30+
UNIQUE MODULES
90SEC
AVG ROUND
2-4
PLAYERS
FILE — 04 / 10
// GAMEPLAY DEPTH

30+ MODULES, ENDLESS COMBOS

SAMPLE MODULES

BLACK HOLE
Sucks in all nearby objects
COLA
Boost forward quickly
CHEESE
Deploy cheese wheel that sticks to objects
EMP
Jam enemy's items momentarily
CLOCK
Create a slow field
DUCK
...what does the duck do?
SHIELD
Protects from projectiles and melee damage
PORTAL
Drop portal, use again to teleport to it
CYCLING THROUGH 23 IN-DEVELOPMENT MODULES

EMERGENT COMBOS

PLAY STYLE: ASSASSIN
ANCHOR + RAILGUN
Plant yourself still, devastate with long range railgun
EMP + MISSILE
Disable their items, homing missile hunts them down
ICE CREAM + LASER
Freeze target solid, precise follow-up shot while frozen
MAGNET + BOMB
Pull them close, detonate at point blank range
RAILGUN + MISSILE
Long range opener, missile hunts any evasive targets

Every module is designed to interact with every other. With 23 in development, the combo space only grows.

FILE — 05 / 10
// MARKET & AUDIENCE

PROVEN DEMAND

Party Ships sits in a proven local multiplayer market, with a fresh take on mechanics from party brawlers and arena games.

Bopl Battle
ReleaseNov 2023
Reviews33,000+
Est. Steam Sales*1,500,000
Price$5.99
Our AngleMore strategic depth
Stick Fight
ReleaseSep 2017
Reviews78,000+
Est. Steam Sales*3,500,000
Price$4.99
Our AngleMore readable action
Gang Beasts
Early AccessDec 2014
Reviews65,000+
Est. Steam Sales*3,000,000
Price$19.99
Our AngleItem-driven strategy
TowerFall
ReleaseSep 2014
Reviews7,800+
Est. Steam Sales*350,000
Price$14.99
Our AngleChaotic item systems
Boomerang Fu
ReleaseAug 2020
Reviews3,400+
Est. Steam Sales*150,000
Price$14.99
Our AngleDeeper loadout systems
Ultimate Chicken Horse
ReleaseMar 2016
Reviews27,000+
Est. Steam Sales*1,200,000
Price$14.99
Our AnglePure versus, no building

*Sales estimated (reviews × 45) using Birkett's method. Sources: SteamSpy, Gamalytic.

FILE — 06 / 10
// THE TEAM

LIL INDIE GAMES

Lil Indie Games is an independent Australian studio founded by two brothers. We build games that prioritise fun, accessibility, and those moments you just have to show your friends. Self-funded from concept to playable alpha. We move fast and obsess over feel. Party Ships is our debut title.

Rayner Brandon
RAYNER BRANDON
// CO-FOUNDER / GAME DESIGN & DEVELOPMENT

Software developer and Unity programmer responsible for all technical development on Party Ships. Rayner has built every system from scratch (physics, combat, UI, and tooling), taking the game from idea to a polished, playable product through self-funded development.

Josh Brandon
JOSH BRANDON
// CO-FOUNDER / ART & DESIGN

2D game artist responsible for all visual design on Party Ships, covering character illustration, UI art, and concept work. Josh brings a sharp eye for style and readability, crafting assets that are immediately fun to look at and easy to read in the chaos of a match.

WHAT WE BRING

A two-person team covering the full stack: programming, design, and art all in-house. No outsourcing, no dependencies. Self-funded from zero to a validated, playable product.

WHY WE'LL DELIVER

Core game is already built and playable. We're not pitching an idea. We're pitching a working product that needs polish.

FILE — 07 / 10
// STATUS & ROADMAP

DEVELOPMENT PROGRESS

Core loop is locked and playable. Production is now expanding content: new modes, original audio, and polish for Next Fest.

Demo Showcase delivered with positive player validation. The foundation is built. Funding secures the runway to a strong Next Fest demo and a clean path to launch.

COMPLETE
PROTOTYPE
  • Core idea validated
  • Playable vertical slice
COMPLETE
CORE GAMEPLAY
  • Combat & movement
  • Screen-wrap, respawns
  • Physics feel locked
COMPLETE
DEMO SHOWCASE
  • Public showcase delivered
  • Validated with real players
  • Positive casual & competitive feedback
IN PROGRESS
NEW MODES + AUDIO
  • Classic & Battle near complete
  • Teams, Soccer & Custom to build
  • 5-track OST & SFX for 30+ items
Q4 2026
QA & POLISH
  • VFX pass & UI refinement
  • Accessibility features
  • Balance tuning across modes
Q1 2027
NEXT FEST DEMO
  • Steam store page live
  • Wishlist campaign
  • Press & streamer outreach
Q4 2027 — TENTATIVE
RELEASE
  • Implement feedback from Next Fest
  • Respond to audience & community
  • All maps & arenas ready
  • Steam launch
FUTURE
BEYOND LAUNCH
  • Console porting
  • Localisation
  • DLC & additional content
  • Platform expansion

Unity 6.3 LTS · PC primary (Steam) · 120 FPS · Full controller support   |   Open to discussing alternate release strategies with publishing partners.

FILE — 08 / 10
// FUNDING

GRANT OPPORTUNITIES

We are actively pursuing Australian screen funding to accelerate development and take Party Ships from playable alpha to a polished commercial release.

Games Production Fund
Screen Australia · screenaustralia.gov.au · Supports Australian studios producing original commercial IP · Funds production from alpha to release-ready build
Screen Australia
APPLIED
STATUS: UNDER REVIEW
Victorian Production Fund
VicScreen · vicscreen.vic.gov.au · Victorian screen funding for original game IP · Screen Australia support strengthens this application as matched co-investment
VicScreen
NEXT
STATUS: IN PREPARATION

Screen Australia validation serves as matched investment for the VicScreen application, so each grant de-risks the next. A successful outcome funds art polish, audio, additional arenas, and Steam launch.

FILE — 09 / 10
SEE YOU IN ORBIT
// LET'S TALK

Built for couches. Crafted for chaos.

THANK
YOU.

The build is playable today. Let's get it in your hands. We'll walk you through the game and answer anything. Grab your team and give it a go.

▶  Download the Build ✉  Schedule a Live Demo
CO-FOUNDER / DEV
RAYNER BRANDON
CO-FOUNDER / ART
JOSH BRANDON

admin@lilindiegames.com   |   lilindiegames.com

LIL INDIE GAMES  ·  MELBOURNE, AUSTRALIA

FILE — 10 / 10